Droid RPS
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Remake of logical multiplayer game based on the rules of rock paper scissors. Get a friend, create accounts and play against each other. RULES: 01. Checkerboard 7x6 fields (width = rows) x (height = column). 02. 14 game pieces: 12 Droids, 1 flag and 1 trap (Bug). 03. Each Droid has a gun. Rock, paper or scissors. Four of each. 04. The default position for the pieces are two border lines (as in chess). 05. The player makes the deployment of pieces before the game starts. 06. First, determine the position of the flag. 07. Then the trap (Bug) and position of Droids at last. 08. The game begins with each player with the white pieces. 09. You can only move with the Droids. 10. The goal of the game is to pick an opponent flag or disable the Droids. 11. Move to the Droids can be in any direction. 12. Droid can only move one square. 13. Droid can only enter the open field or where the opponent. 14. If Droid enter where is the flag - his team wins. 15. If Droid enter where is the trap (Bug) - Droid destroyed. 16. If Droid enter where is the opponent Droid - a decisive weapon. 17. Stone beats scissors. Scissors beats paper. Paper beats rock. 18. If meets Droids with same gun - shootout followed. 19. Shootout is repeated until the decision. 20. Players take turns, no matter how it ended outcome of the fight. 邏輯多人游戲的基礎(chǔ)上的剪刀石頭布規(guī)則重拍。 找一個(gè)朋友,創(chuàng)建帳戶,并互相對(duì)戰(zhàn)。 規(guī)則: 01,棋盤7X6領(lǐng)域(寬度=行)×(高=列)。 02 14的游戲作品:12機(jī)器人,1個(gè)旗和1個(gè)陷阱(錯(cuò)誤)。 03,每個(gè)Droid的有槍。巖石,紙張或剪刀。四個(gè)每個(gè)。 04,對(duì)作品的默認(rèn)位置是兩個(gè)邊界線(如下棋)。 05的球員,使作品的部署在比賽開始前。 06。首先,確定標(biāo)志的位置。 07,然后陷阱(錯(cuò)誤)和機(jī)器人在最后的位置。 08,游戲開始時(shí)每個(gè)玩家有白色片。 09,您只能移動(dòng)的機(jī)器人。 10,游戲的目標(biāo)是要挑對(duì)手標(biāo)志或禁用的機(jī)器人。 11,移動(dòng)到機(jī)器人可以在任何方向。 12,Droid的只能移動(dòng)一格。 13,Droid的只能進(jìn)入開放的領(lǐng)域或地方的對(duì)手。 14如果Droid的進(jìn)入其中為標(biāo)志 - 他的球隊(duì)獲勝。 15如果Droid的進(jìn)入其中是陷阱(錯(cuò)誤) - Droid的破壞。 16如果輸入的Droid哪里是對(duì)手的Droid - 一個(gè)決定性的武器。 17。石擊敗剪刀。剪刀節(jié)拍紙。紙擊敗巖石。 18如果滿足機(jī)器人與槍一樣 - 槍戰(zhàn)緊隨其后。 19。槍戰(zhàn)反復(fù)進(jìn)行,直至決定。 20。玩家輪流,不管它是如何結(jié)束了戰(zhàn)斗的結(jié)局。